![]() This is a largely smooth and intuitive experience, and while the game poses a significant challenge, that challenge is by design rather than any sense of poor or clumsy implementation. While many will always think of this type of game as being an atypically PC experience (and it arguably will feel more at home when being played with a mouse and keyboard), it’s testament to the developers skill just how well suited to consoles, and more specifically console controllers, Blades of the Shogun actually feels. ![]() Of course, it helps that this is a far superior port than those I was afforded with Commandos 2: Men of Courage and Cannon Fodder, but regardless of its comparative quality to its PC counterpart, the fact of the matter is, Mimimi Productions’, Shadow Tactics: Blades Of The Shogun represents a brilliantly enjoyable return to a largely forgotten genre, and a fantastic video game in its own right. The arrival of Shadow Tactics: Blades Of The Shogun on consoles nearly a year after its original PC release has reminded me why I enjoyed those games so much in the first place. ![]() The thing is, as good as it was, it was one of those games that I enjoyed at the time and then, well, just kind of forgot. It certainly wasn’t the best way to experience a game that was undoubtedly superior on PC, but as a console gamer, I didn’t really have much to compare it with beyond the more action-oriented likes of Cannon Fodder. I haven’t played many games in the Isometric real-time tactics genre (well, I think that’s what the genre is called anyway), but I do have relatively fond memories of playing Commandos 2: Men of Courage on the original Xbox way back in 2002.
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